Artem Taran - Unity Developer

Lich King's Gambit

A roguelike chess game where players build and adapt a team of character-based pieces to overcome increasingly challenging encounters.

ABOUT THE PROJECT

Core Gameplay

The main idea was to transform chess into an engaging roguelike experience. To achieve this, units were given as rewards, encouraging progression and variety. Previous experience showed that players spend more time in a game when they can feel attached to the elements they interact with, so instead of traditional chess pieces, they were redesigned as characters. New units were introduced while some classic ones were removed, but the core feeling of chess was preserved. Additionally, different board layouts were added to increase run variability, making each playthrough feel unique and reinforcing the roguelike structure.

Gameplay GIF

The player's goal is to eliminate all enemy pieces in each room using their characters. After clearing a room, the player progresses forward, continuing through encounters until reaching the final boss room.

For the UI, a custom shader was created using a horizontally moving gradient combined with a noise overlay, giving the interface a distinct visual identity.

Animations GIF

Animations were implemented using a procedural approach with DOTween, allowing for smooth and flexible motion without relying on traditional frame-by-frame animation.

Result

analytics diagram
This project provided valuable experience in shader creation and working with DOTween. The game was well received and achieved 1st place in the Gameplay category.

GAME JAM

Created for SoloDevelopment Jam

Theme: "You Are The Villain"

TOOLS

Unity Engine C# DOTween Aseprite Ableton

DEVELOPMENT

Development time

1 month